2002-05-15    <sibn@icculus.org>

	* ./: gwiz 0.8 released
	* src/inn.c: repairs to magic users' level ups

2002-05-07  lord sibn  <sibn@icculus.org>

	* src/gwiz.c: added screen wipe

2002-05-01  lord sibn  <sibn@icculus.org>

	* src/shop.c: now displays hash sign next to non-equippable items

2002-04-28  lord sibn  <sibn@icculus.org>

	* src/menus.c: repetitive menus now remember cursor position
	* src/castle.c: fixed inconsistent repetitive menu behavior
	* src/multiline.c: word wrap works now

2002-04-27  lord sibn  <sibn@icculus.org>

	* src/itemmake.c: deprecated. items now managed by xgwie (seperate)

2002-04-26  lord sibn  <sibn@icculus.org>

	* src/inspect.c: unequippable and cursed items now clearly marked
	* src/playerpawn.c: can no longer add pawns of opposing alignments
	* src/party.c: can now reorder party members

2002-04-24  lord sibn  <sibn@icculus.org>

	* src/inn.c: level ups now calculated, bonuses properly displayed
	* src/playerpawn.c: can now reorder pawns in party file (not in party)
	* src/playerpawn.c: fixed the really big mistake about adding pawns
	* src/party.c: can't add pawns to party anymore, reason unknown
	* src/playerpawn.c: fixed artifacts from the pawnlist widgets
	* src/classchange.c: can now change pawn classes
	* src/playergen.c: fixed bug making magic users with 0 max spellpoints
	* src/classchange.c: added file
	* src/playergen.c: can now rename pawns
	* sfx/door.wav: added file
	* sfx/step.wav: added file

2002-04-23  lord sibn  <sibn@icculus.org>

	* src/inn.c: added file
	* src/party.c: minipawnlist now tells you why you're choosing somebody
	* src/items.c: can now trade items
	* src/spellmanage.c: can now 'read' spells

2002-04-21  lord sibn  <sibn@icculus.org>

	* src/gwiz.c: GwizLogEvent now accepts variable argument list
	* src/playergen.c: new characters now created with spells again

2002-04-20  lord sibn  <sibn@icculus.org>

	* configure.in: version inflated to 0.8
	* src/playergen.c: new pawns no longer created with spells (broke fmt)
	* src/spellmanage.h: added file
	* src/spells.h: updated preliminary spell system

2002-04-19  lord sibn  <sibn@icculus.org>

	* src/shop.c: fixed bug in sell menu allowing cursor to go anywhere
	* src/uiloop.c: simplified event processing
	* src/joystick.c: save joystick preferences, auto-restore
	* src/joystick.c: fixed joyconf bugs
	* src/joystick.c: made joystick support less flaky, more sexy
	* src/gwiz.c: fixed the "bad command line options" bug of yesterday

2002-04-18  lord sibn  <sibn@icculus.org>

	* gwiz.c: don't accept bad command line options
	* autogen.sh: fixed to automatically detect where sdl.m4 is
	* src/joystick.: added joystick support
	* src/enums.h: added file
	* src/joystick.c: added file

2002-04-17  lord sibn  <sibn@icculus.org>

	* ./: Gee Whiz 0.7 released
	* src/items.c: can drop items
	* src/shop.c: can sell items
	* src/playerpawn.c: implemented pool/divvy gold
	* src/equip.c: can only equip one weapon, armor, etc. at a time
	* src/text.c: cleaned up text entry, can accept odd chars (&*#<, etc.)

2002-04-16  lord sibn  <sibn@icculus.org>

	* src/menus.c: fixed minor bug with menus, VerifyQuit() issues
	* src/gwiz.c: save all pawns on every attempt to shutdown cleanly
	* src/playerpawn.c: fixed bug reporting all pawn classes as "Fighter"
	* src/equip.c: can now equip items (even when your class can't ;)
	* src/equip.c: added file
	* src/inspect.c: now display the list of items a pawn has
	* src/shop.c: can now buy items
	* src/playergen.c: new pawns are created with spells/equipment/money

2002-04-13  lord sibn  <sibn@icculus.org>

	* src/menus.c: fixed menus to not copy the whole canvas (eating ram)
	* src/shop.c: item list renders dynamically

2002-04-11  lord sibn  <sibn@icculus.org>

	* items/Makefile.am: moved items to a better location
	* monsters/Makefile.am: moved monsters to a better location
	* src/text.c: fixed yellow borders/slowness in 16bpp mode
	* pixmaps/: added some new monster sprites

2002-04-10  lord sibn  <sibn@icculus.org>

	* src/shopnode.c: fixed broken list handling
	* src/shop.c: added file
	* src/items.c: create list of items for sale
	* configure.in: bump version to 0.7

2002-04-09  lord sibn  <sibn@icculus.org>

	* src/: now using 4-space tabstops (gnu coding style wastes space)
	* src/gwiz.h: cleaned up preference defaults cruft
	* src/prefsdat.c: cleaned up preference handling
	* src/prefsdat.c: added tracking data for item stocks in trading post

2002-04-08  lord sibn  <sibn@icculus.org>

	* src/gwiz.c: added logging infrastructure
	* src/shopnode.c: added linked list handlers
	* src/items.c: can count items (kind of half-assed, but it works)
	* src/shopnode.c: added file

2002-04-05  lord sibn  <sibn@icculus.org>

	* src/items.c: added item loader
	* src/itemmake.c: added file to create/inspect items
	* src/playerpawn.c: pawns now saved in network-endian byte order
	* src/inspect.c: cleanups for other off-color text in 16bpp mode

2002-04-04  lord sibn  <sibn@toaster.home>

	* src/gwiz.c: broke party, config file formats
	* src/prefsdat.c: preferences now stored in network-endian byte order
	* src/text.c: fixed yellow text borders
	* src/playerpawn.c: fixed yellow text
	* src/playergen.c: fixed yellow text
	* src/party.c: fixed yellow text (above fixes may cause slowdown)
	* src/monmake.c: fixed the monster maker, can now display monster data

2002-04-03  lord sibn  <sibn@icculus.org>

	* gwiz.spec: added file
	* gwiz.spec: updated dependency tracking
	* src/gwiz.c: added custom window icon
	* src/items.c: added file

2002-04-03  lord sibn  <sibn@icculus.org>

	* src/text.c: can now make multiline text messages
	* ./: released version 0.6

2002-03-31  lord sibn  <sibn@icculus.org>

	* src/monmake.c: can now create monsters via gwizmonmake.
	* configure.in: bumped version to 0.6

2002-03-30  lord sibn  <sibn@icculus.org>

	* src/monstertable.c: load monsters framework

2002-03-27  lord sibn  <sibn@icculus.org>

	* src/inspect.c: fixed broken field layout
	* src/inspect.c: basic inspection menus (no functionality)
	* src/gwiz-pawn.h: broke pawn compatibility again (forgot item props)

2002-03-25  lord sibn  <sibn@icculus.org>

	* src/inspect.c: can now inspect pawns.
	* src/text.c: support for vertical text listings
	* ./: released version 0.5

2002-03-24  lord sibn  <sibn@icculus.org>

	* src/inspect.c: nuked everything.  failed attempt, must rewrite

2002-03-23  lord sibn  <sibn@icculus.org>

	* src/inspect.c: added file, ability to inspect pawns in party
	* src/playerpawn.c: PlayerPawn.sex instead of the ugly class-hack
	* src/playerpawn.c: render pawn names and vital statistics on demand
	* src/playerpawn.h: broke compatibility with older version pawns

2002-03-22  lord sibn  <sibn@icculus.org>

	* src/SFont.c: added SFont to project, SDL_ttf may go away soon
	* src/text.c: added argument for turning AA fonts on or off
	* src/monstertable.c: added file
	* src/uiloop.c: Ouch! when you walk into a wall

2002-03-21  lord sibn  <sibn@icculus.org>

	* src/gwiz.c: switched argument table to use getopt
	* src/party.c: compose, dismantle parties on demand
	* src/gwiz.c: save fullscreen/windowed preference

2002-03-20  lord sibn  <sibn@icculus.org>

	* src/party.c: added file
	* src/gwiz.c: free memory before exiting
	* src/text.c: can put numbers in entry widgets
	* configure.in: bumped version to 0.5
	* src/gwiz.c: explicitly free as much memory as possible on shutdown

2002-03-20  lord sibn  <sibn@icculus.org>

	* src/playerpawn.c: fixed the pawnlist/pawndelete code
	* src/menus.c: fixed some broken menu stuff
	* src/playergen.c: fixed artifacts on screen
	* src/playergen.c: fixed potential memory leak
	* src/playergen.c: fixed perverted drawing code

2002-03-19  lord sibn  <sibn@icculus.org>

	* configure.in: no longer requires dlfcn.h

2002-03-19  lord sibn  <sibn@icculus.org>

	* all: lost track of the dates.  sorry.
	* src/playerpawn.c: can list pawns
	* src/playergen.c: can create pawns
	* src/playerpawn.c: can delete pawns
	* src/castle.c: basic menus

2002-03-15  lord sibn  <sibn@icculus.org>

	* src/playerpawn.c: create party file
	* src/main.c: confirm quit required (except ^c and WM kills)
	* ChangeLog: fixed all the wrong addresses :)
	* maps/lv1.c: removed file
	* maps/mainmenu.c: removed file
	* src/maploader.c: converted to load map files instead of plugins
	* src/gwiz.h: changed tile array to map struct
	* src/castlec.: added file
	* src/menus.c: made menus -damn- fast (but unreliable?)

2002-03-14  lord sibn  <sibn@icculus.org>

	* configure.in: bump version to 0.3
	* src/gwiz.c: accept command line switches.
	* src/gwiz.c: fixed compile warning in main()
	* src/gwiz.c: fixed buffer overflow in MakePath() (!!!)
	* pixmaps/: reduced images to indexed mode

2002-03-13  lord sibn  <sibn@icculus.org>

	* src/menus.c: menus now available via simple interface
	* src/uiloop.c: fixed UILoop to consume fewer CPU cycles
	* src/camp.c: added file and Camp menu
	* src/keyconfig.c: added file to manipulate keyboard prefs
	* src/prefsdat.c: added autosave for keyboard prefs
	* src/checkboxes.c: added support for lists of items/way to toggle them
	* src/playerpawn.c: added file

2002-03-12  lord sibn  <sibn@icculus.org>

	* maps/lv1.c: added bigger, better lv1
	* src/text.c: Ouch() now works as intended (when called)
	* src/menus.c: added file

	* all: version 0.2 ships
	* src/maploader.c: added the Map Loader/Unloader
	* maps/lv1.c: compiles and dlopen()s now.
	* uiloop.c: F12 = "Load Demo Map."

2002-03-11  lord sibn  <gwiz@utspl.cjb.net>

	* src/uiloop.c: added T3h leet d00rz!
	* maps/Makefile.am: install maps to $(pkglibdir), not $(prefix)/bin
	* src/maploader.c: added to project

2002-03-10  lord sibn  <gwiz@utspl.cjb.net>

	* all: changed name to Gee Whizz.
	* configure.in: bump version to 0.2
	* pixmaps/Makefile.am: fixed installdir for data files
	* maps/: added an improved lv1


