# Copyright (c) <2014-2017> <Newton Game Dynamics>
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely.

cmake_minimum_required(VERSION 2.8.8)

project(NewtonSDK)

# Use relative paths
# This is mostly to reduce path size for command-line limits on windows
if(WIN32)
  # This seems to break Xcode projects so definitely don't enable on Apple builds
  set(CMAKE_USE_RELATIVE_PATHS true)
  set(CMAKE_SUPPRESS_REGENERATION true)
endif()

# Include necessary submodules
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake)

#####################################################################
# Set up the basic build environment
#####################################################################

if (CMAKE_BUILD_TYPE STREQUAL "")
  # CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
  # differentiation between debug and release builds.
  set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif ()

if (NOT APPLE)
  # Create debug libraries with _d postfix
  set(CMAKE_DEBUG_POSTFIX "_d")
endif ()

if (MSVC)
  if (CMAKE_BUILD_TOOL STREQUAL "nmake")
    # set variable to state that we are using nmake makefiles
    set(NMAKE TRUE)
  endif ()
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast")
  # Enable intrinsics on MSVC in debug mode
  set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Oi")
  if (CMAKE_CL_64)
    # Visual Studio bails out on debug builds in 64bit mode unless
    # this flag is set...
    set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
    set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /bigobj")
  endif ()
  if (MSVC_VERSION GREATER 1600 OR MSVC_VERSION EQUAL 1600)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  endif ()
endif ()

# Specify build paths
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${NewtonSDK_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${NewtonSDK_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${NewtonSDK_BINARY_DIR}/bin")
if (WIN32 OR APPLE)
  if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
    # We don't want to install in default system location, install is really for the SDK, so call it that
    set(CMAKE_INSTALL_PREFIX "${NewtonSDK_SOURCE_DIR}/sdk" CACHE PATH "Newton SDK install directory prefix" FORCE)
  endif (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif ()

###################################################################
# disable (useless) compiler warnings on project level
###################################################################
if(MSVC)
  add_definitions( /wd4786 /wd4503 /wd4251 /wd4275 /wd4290 /wd4661 /wd4996 /wd4127 /wd4100)
endif()

if(${CMAKE_C_COMPILER_ID} MATCHES "GNU" OR ${CMAKE_C_COMPILER_ID} MATCHES "Clang")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -pthread")
endif()

# determine if we are compiling for a 32bit or 64bit system
include(CheckTypeSize)
CHECK_TYPE_SIZE("void*" PTR_SIZE BUILTIN_TYPES_ONLY)
if (PTR_SIZE EQUAL 8)
  set(BUILD_64 TRUE)
else ()
  set(BUILD_64 FALSE)
endif ()


# options
option("NEWTON_DEMOS_SANDBOX" "Build demos sandbox" ON)
option("DOUBLE_PRECISION" "Use Double Precision" OFF)
option("THREAD_EMULATION" "Use single thread only" OFF)

if(THREAD_EMULATION)
  add_definitions(-DDG_USE_THREAD_EMULATION)
endif()

if(DOUBLE_PRECISION)
 add_definitions(-D_NEWTON_USE_DOUBLE)
endif()


# Newton core library
add_subdirectory("${NewtonSDK_SOURCE_DIR}/sdk")

# demos sandbox
if(NEWTON_DEMOS_SANDBOX)
  add_subdirectory("${NewtonSDK_SOURCE_DIR}/sdk/thirdParty")
  add_subdirectory("${NewtonSDK_SOURCE_DIR}/applications/demosSandbox")
endif()
