// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package rand implements pseudo-random number generators.
//
// For random numbers suitable for security-sensitive work, see the crypto/rand
// package.
//
// Deprecated: use the math/rand/v2 package instead. This package is
// scheduled to be tagged and deleted, per https://go.dev/issue/61716.
package rand

import "sync"

// A Source represents a source of uniformly-distributed
// pseudo-random int64 values in the range [0, 1<<64).
type Source interface {
	Uint64() uint64
	Seed(seed uint64)
}

// NewSource returns a new pseudo-random Source seeded with the given value.
func NewSource(seed uint64) Source {
	var rng PCGSource
	rng.Seed(seed)
	return &rng
}

// A Rand is a source of random numbers.
type Rand struct {
	src Source

	// readVal contains remainder of 64-bit integer used for bytes
	// generation during most recent Read call.
	// It is saved so next Read call can start where the previous
	// one finished.
	readVal uint64
	// readPos indicates the number of low-order bytes of readVal
	// that are still valid.
	readPos int8
}

// New returns a new Rand that uses random values from src
// to generate other random values.
func New(src Source) *Rand {
	return &Rand{src: src}
}

// Seed uses the provided seed value to initialize the generator to a deterministic state.
// Seed should not be called concurrently with any other Rand method.
func (r *Rand) Seed(seed uint64) {
	if lk, ok := r.src.(*LockedSource); ok {
		lk.seedPos(seed, &r.readPos)
		return
	}

	r.src.Seed(seed)
	r.readPos = 0
}

// Uint64 returns a pseudo-random 64-bit integer as a uint64.
func (r *Rand) Uint64() uint64 { return r.src.Uint64() }

// Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
func (r *Rand) Int63() int64 { return int64(r.src.Uint64() &^ (1 << 63)) }

// Uint32 returns a pseudo-random 32-bit value as a uint32.
func (r *Rand) Uint32() uint32 { return uint32(r.Uint64() >> 32) }

// Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
func (r *Rand) Int31() int32 { return int32(r.Uint64() >> 33) }

// Int returns a non-negative pseudo-random int.
func (r *Rand) Int() int {
	u := uint(r.Uint64())
	return int(u << 1 >> 1) // clear sign bit.
}

const maxUint64 = (1 << 64) - 1

// Uint64n returns, as a uint64, a pseudo-random number in [0,n).
// It is guaranteed more uniform than taking a Source value mod n
// for any n that is not a power of 2.
func (r *Rand) Uint64n(n uint64) uint64 {
	if n&(n-1) == 0 { // n is power of two, can mask
		if n == 0 {
			panic("invalid argument to Uint64n")
		}
		return r.Uint64() & (n - 1)
	}
	// If n does not divide v, to avoid bias we must not use
	// a v that is within maxUint64%n of the top of the range.
	v := r.Uint64()
	if v > maxUint64-n { // Fast check.
		ceiling := maxUint64 - maxUint64%n
		for v >= ceiling {
			v = r.Uint64()
		}
	}

	return v % n
}

// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
// It panics if n <= 0.
func (r *Rand) Int63n(n int64) int64 {
	if n <= 0 {
		panic("invalid argument to Int63n")
	}
	return int64(r.Uint64n(uint64(n)))
}

// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
// It panics if n <= 0.
func (r *Rand) Int31n(n int32) int32 {
	if n <= 0 {
		panic("invalid argument to Int31n")
	}
	// TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines.
	return int32(r.Uint64n(uint64(n)))
}

// Intn returns, as an int, a non-negative pseudo-random number in [0,n).
// It panics if n <= 0.
func (r *Rand) Intn(n int) int {
	if n <= 0 {
		panic("invalid argument to Intn")
	}
	// TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines.
	return int(r.Uint64n(uint64(n)))
}

// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
func (r *Rand) Float64() float64 {
	// There is one bug in the value stream: r.Int63() may be so close
	// to 1<<63 that the division rounds up to 1.0, and we've guaranteed
	// that the result is always less than 1.0.
	//
	// We tried to fix this by mapping 1.0 back to 0.0, but since float64
	// values near 0 are much denser than near 1, mapping 1 to 0 caused
	// a theoretically significant overshoot in the probability of returning 0.
	// Instead of that, if we round up to 1, just try again.
	// Getting 1 only happens 1/2⁵³ of the time, so most clients
	// will not observe it anyway.
again:
	f := float64(r.Uint64n(1<<53)) / (1 << 53)
	if f == 1.0 {
		goto again // resample; this branch is taken O(never)
	}
	return f
}

// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
func (r *Rand) Float32() float32 {
	// We do not want to return 1.0.
	// This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
again:
	f := float32(r.Float64())
	if f == 1 {
		goto again // resample; this branch is taken O(very rarely)
	}
	return f
}

// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
func (r *Rand) Perm(n int) []int {
	m := make([]int, n)
	// In the following loop, the iteration when i=0 always swaps m[0] with m[0].
	// A change to remove this useless iteration is to assign 1 to i in the init
	// statement. But Perm also effects r. Making this change will affect
	// the final state of r. So this change can't be made for compatibility
	// reasons for Go 1.
	for i := 0; i < n; i++ {
		j := r.Intn(i + 1)
		m[i] = m[j]
		m[j] = i
	}
	return m
}

// Shuffle pseudo-randomizes the order of elements.
// n is the number of elements. Shuffle panics if n < 0.
// swap swaps the elements with indexes i and j.
func (r *Rand) Shuffle(n int, swap func(i, j int)) {
	if n < 0 {
		panic("invalid argument to Shuffle")
	}

	// Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
	// Shuffle really ought not be called with n that doesn't fit in 32 bits.
	// Not only will it take a very long time, but with 2³¹! possible permutations,
	// there's no way that any PRNG can have a big enough internal state to
	// generate even a minuscule percentage of the possible permutations.
	// Nevertheless, the right API signature accepts an int n, so handle it as best we can.
	i := n - 1
	for ; i > 1<<31-1-1; i-- {
		j := int(r.Int63n(int64(i + 1)))
		swap(i, j)
	}
	for ; i > 0; i-- {
		j := int(r.Int31n(int32(i + 1)))
		swap(i, j)
	}
}

// Read generates len(p) random bytes and writes them into p. It
// always returns len(p) and a nil error.
// Read should not be called concurrently with any other Rand method unless
// the underlying source is a LockedSource.
func (r *Rand) Read(p []byte) (n int, err error) {
	if lk, ok := r.src.(*LockedSource); ok {
		return lk.Read(p, &r.readVal, &r.readPos)
	}
	return read(p, r.src, &r.readVal, &r.readPos)
}

func read(p []byte, src Source, readVal *uint64, readPos *int8) (n int, err error) {
	pos := *readPos
	val := *readVal
	rng, _ := src.(*PCGSource)
	for n = 0; n < len(p); n++ {
		if pos == 0 {
			if rng != nil {
				val = rng.Uint64()
			} else {
				val = src.Uint64()
			}
			pos = 8
		}
		p[n] = byte(val)
		val >>= 8
		pos--
	}
	*readPos = pos
	*readVal = val
	return
}

/*
 * Top-level convenience functions
 */

var globalRand = New(&LockedSource{src: *NewSource(1).(*PCGSource)})

// Type assert that globalRand's source is a LockedSource whose src is a PCGSource.
var _ PCGSource = globalRand.src.(*LockedSource).src

// Seed uses the provided seed value to initialize the default Source to a
// deterministic state. If Seed is not called, the generator behaves as
// if seeded by Seed(1).
// Seed, unlike the Rand.Seed method, is safe for concurrent use.
func Seed(seed uint64) { globalRand.Seed(seed) }

// Int63 returns a non-negative pseudo-random 63-bit integer as an int64
// from the default Source.
func Int63() int64 { return globalRand.Int63() }

// Uint32 returns a pseudo-random 32-bit value as a uint32
// from the default Source.
func Uint32() uint32 { return globalRand.Uint32() }

// Uint64 returns a pseudo-random 64-bit value as a uint64
// from the default Source.
func Uint64() uint64 { return globalRand.Uint64() }

// Int31 returns a non-negative pseudo-random 31-bit integer as an int32
// from the default Source.
func Int31() int32 { return globalRand.Int31() }

// Int returns a non-negative pseudo-random int from the default Source.
func Int() int { return globalRand.Int() }

// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Int63n(n int64) int64 { return globalRand.Int63n(n) }

// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Int31n(n int32) int32 { return globalRand.Int31n(n) }

// Intn returns, as an int, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Intn(n int) int { return globalRand.Intn(n) }

// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
// from the default Source.
func Float64() float64 { return globalRand.Float64() }

// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
// from the default Source.
func Float32() float32 { return globalRand.Float32() }

// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
// from the default Source.
func Perm(n int) []int { return globalRand.Perm(n) }

// Shuffle pseudo-randomizes the order of elements using the default Source.
// n is the number of elements. Shuffle panics if n < 0.
// swap swaps the elements with indexes i and j.
func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }

// Read generates len(p) random bytes from the default Source and
// writes them into p. It always returns len(p) and a nil error.
// Read, unlike the Rand.Read method, is safe for concurrent use.
func Read(p []byte) (n int, err error) { return globalRand.Read(p) }

// NormFloat64 returns a normally distributed float64 in the range
// [-math.MaxFloat64, +math.MaxFloat64] with
// standard normal distribution (mean = 0, stddev = 1)
// from the default Source.
// To produce a different normal distribution, callers can
// adjust the output using:
//
//	sample = NormFloat64() * desiredStdDev + desiredMean
func NormFloat64() float64 { return globalRand.NormFloat64() }

// ExpFloat64 returns an exponentially distributed float64 in the range
// (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
// (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
// To produce a distribution with a different rate parameter,
// callers can adjust the output using:
//
//	sample = ExpFloat64() / desiredRateParameter
func ExpFloat64() float64 { return globalRand.ExpFloat64() }

// LockedSource is an implementation of Source that is concurrency-safe.
// A Rand using a LockedSource is safe for concurrent use.
//
// The zero value of LockedSource is valid, but should be seeded before use.
type LockedSource struct {
	lk  sync.Mutex
	src PCGSource
}

func (s *LockedSource) Uint64() (n uint64) {
	s.lk.Lock()
	n = s.src.Uint64()
	s.lk.Unlock()
	return
}

func (s *LockedSource) Seed(seed uint64) {
	s.lk.Lock()
	s.src.Seed(seed)
	s.lk.Unlock()
}

// seedPos implements Seed for a LockedSource without a race condiiton.
func (s *LockedSource) seedPos(seed uint64, readPos *int8) {
	s.lk.Lock()
	s.src.Seed(seed)
	*readPos = 0
	s.lk.Unlock()
}

// Read implements Read for a LockedSource.
func (s *LockedSource) Read(p []byte, readVal *uint64, readPos *int8) (n int, err error) {
	s.lk.Lock()
	n, err = read(p, &s.src, readVal, readPos)
	s.lk.Unlock()
	return
}
