// ZZ> This function makes an item fall to the floor when spawned
IfSpawned
  tmpargument = 1
  IfContentIs				//table is toppled
    tmpargument = ACTIONMJ
    DoActionOverride				  
    KeepAction
    tmpargument = 80
    SetBumpHeight

//Make troll destroy it
IfBumped
  SetTargetToWhoeverBumped
  tmpargument = [TROL]
  IfTargetHasID
    SpawnPoof
    GoPoof
    tmpargument = 0
    SendMessageNear
    PlaySound

End					// All done
