# set this to the path where data files should be stored.  LIBDIR
# is automatically defined by imake, usually to /usr/X11R6/lib/X11, so
# this should be a good default.
LIBNAME = $(LIBDIR)/scavenger

SRCS = anim.c edit.c scav.c x.c sound.c
OBJS = $(SRCS:.c=.o)

LIB_DATA = \
	../data/badguy.lbm   ../data/brownblue.lbm ../data/death.raw \
	../data/dig.raw      ../data/fall.raw      ../data/levels.scl \
        ../data/microman.lbm ../data/pop.raw       ../data/redbrick.lbm \
	../data/reddevil.lbm ../data/regularguy.lbm ../data/spiralthing.lbm \
	../data/victory.raw

LOCAL_LIBRARIES = $(XLIB) -lasound
EXTRA_DEFINES = -DLIBNAME=\"$(LIBNAME)\"

ComplexProgramTarget(scavenger)
InstallMultipleFlags($(LIB_DATA),$(LIBNAME),-m 644)
